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Best Practices
The secret to a successful multi-editor workflow lies in upfront division of labor. The lead designer should determine how to divide the project before team members dive into production. Below are several highly recommended ways to split worksets:
| Workflow Type | Workset A | Workset B |
|---|---|---|
| Architecture + Landscape | Main architectural structures/building models | Landscaping, greenery, roads, and terrain |
| Hardcore Interior + Soft Furnishings | Interior architectural shell, walls, built-ins | Soft furnishings and decor |
| Scene + Environment | Full 3D scene setup | Environment adjustment and lighting |
| Scene + Animation | Full 3D scene setup | Camera movement and keyframe animation |
| Divided by Plot | Zone A buildings | Zone B buildings |
| Divided by DCC Tool | SketchUp modeling part | Rhino/Blender modeling part |
| Rendering Distribution | Render queue A | Render queue B |
Tip
By distributing render tasks across worksets, multiple computers can simultaneously render the same project, doubling efficiency while ensuring scene consistency.