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Best Practices ​

The secret to a successful multi-editor workflow lies in upfront division of labor. The lead designer should determine how to divide the project before team members dive into production. Below are several highly recommended ways to split worksets:

Workflow TypeWorkset AWorkset B
Architecture + LandscapeMain architectural structures/building modelsLandscaping, greenery, roads, and terrain
Hardcore Interior + Soft FurnishingsInterior architectural shell, walls, built-insSoft furnishings and decor
Scene + EnvironmentFull 3D scene setupEnvironment adjustment and lighting
Scene + AnimationFull 3D scene setupCamera movement and keyframe animation
Divided by PlotZone A buildingsZone B buildings
Divided by DCC ToolSketchUp modeling partRhino/Blender modeling part
Rendering DistributionRender queue ARender queue B

Tip

By distributing render tasks across worksets, multiple computers can simultaneously render the same project, doubling efficiency while ensuring scene consistency.

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