# Lights · Rhino

Create and edit lights in Rhino's light panel, then check the lighting in the Lite viewport. Lite reads native Rhino lights and has no separate light panel for Rhino.

## Light types

<table>
  <thead>
    <tr>
      <th>Rhino light</th>
      <th>Lite render result</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Point Light</td>
      <td>Point Light</td>
    </tr>
    <tr>
      <td>Spotlight</td>
      <td>Spot Light</td>
    </tr>
    <tr>
      <td>Linear light</td>
      <td>Strip Light</td>
    </tr>
    <tr>
      <td>Rectangular light</td>
      <td>Rectangle Light</td>
    </tr>
  </tbody>
</table>

Rhino's directional (parallel) light is not read as a Lite light. Rhino also has no native light type equivalent to a Disc Light, so there is no Disc Light in Rhino.

## Edit Rhino lights {#reading-and-editing}

Lite reads the position, orientation, color, intensity, angle, and size of Rhino lights. Spot Lights follow the direction set in Rhino. Changes you make in Rhino appear in Lite when the model syncs.

## Shadow thickness and light radius

Use Rhino's native Shadow Thickness setting to adjust shadow softness for point lights and spotlights:

1. Select a point light or spotlight in Rhino and open Rhino's native light panel.
2. Increase Shadow Thickness for a harder shadow edge, or decrease it for a softer edge.
3. After syncing, check the shadow edge in the Lite render and adjust it further as needed.

Rectangle lights and strip lights do not use this light radius setting.

## Sync to D5 Render

Connect Rhino to D5 Render to sync lights with the model. Check the lighting in D5 Render after syncing.
