# Materials · Revit

Edit a material in Revit's Material Browser, then check the result in the Lite viewport. Depending on the plugin settings, Lite reads either the material's Appearance Asset or its graphics color and transparency.

## Editing

Open **Settings** on the Revit toolbar to choose what Lite reads. On first use, **Group Materials By Assets** is on and Lite reads Appearance Assets. **Group Materials By Assets** and **Use Consistent Colors** are mutually exclusive. Turn on **Use Consistent Colors** to read the graphics color and transparency instead of Appearance Asset maps. Lite remembers these settings between sessions.

1. Open Revit's Material Browser and select a material. Depending on what Lite is set to read, edit the Appearance Asset's color, maps, or other parameters, or edit the graphics color and transparency.
2. Check that **Live Sync** is on. If it's off, click **Sync Once**. Check the result in the Lite viewport.
3. Save the Revit project file to keep your changes.

## Material parameters {#material-parameters-read}

When reading Appearance Assets, Lite converts the available base color, base color map, roughness, specular, and other inputs into Lite material parameters. The inputs vary between Revit Appearance Assets, so check the rendered result in Lite. When **Capture Color Filters** is enabled in **Settings**, Lite prioritizes color overrides from filters that apply to the element in the synced view.

## Sync to D5 Render

Revit materials can sync with the model to D5 Render, where you can continue editing them. Check the synced materials and adjust them as needed; the same Revit material may look different in Lite and D5 Render.
