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How to use "Customize Pivot"?
Function Introduction


Function Entry
After selecting a model, you can enter through the following two methods:
Right parameter bar → 「Edit Pivot」 button
Right-click menu → 「Edit Pivot」
This feature is unavailable (button grayed out) when multiple objects are selected.
Adjustment Method


Drag : Directly drag the pivot ball in the scene, supporting automatic adsorption to the object surface
Precise Input: Enter X / Y / Z coordinates and rotation angles in the right panel
Feature point snapping: Key points such as the bounding box center and centroid will highlight and trigger auto-snapping when the cursor is nearby.
All operations support Ctrl+Z undo
Save and Exit
Click "Done" or press Enter: Save and exit
Press Esc: Cancel, axis returns to its original position
Right-click on the blank area: Save and Exit
Switch to other tools: Automatically save and exit
Reset Origin
- Right parameter bar → 「Reset Pivot」
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Group and Hierarchy
You can set a Customize Pivot on a group itself. Group a double door, move the group’s pivot to the hinge, and the whole group swings open naturally when rotated.
Modifying a group’s pivot does not affect the individual pivots of the sub-objects within that group.
When you ungroup, the coordinate data at the group level clears, but each sub-object keeps the pivot you set for it.
Precautions
Keyframe data: Modifying the pivot of a model with keyframes will reset its keyframe data. A confirmation pop-up will appear; selecting "**Continue"**will clear keyframes and enter edit mode, while selecting "Cancel" will discard any changes.
Copy inheritance : Models created via
Ctrl+D,Alt+D,Shiftwill automatically inherit the custom pivot of the source model.Asset replacement : Replacing a model from the Asset Library will not inherit the old pivot; it will use the default pivot of the new asset .
Export : When saving as a
.d5afile or adding it to the Local Library, Custom Pivot information is saved. The Pivot will remain consistent when the asset is opened in other scenes.