# Other common issues

## 1. Why is the imported HDRI blurry?

High-definition HDRI takes up more resources when previewing, so the HDRI is compressed to 2k by the D5 when previewing to ensure that accurate lighting is provided.

  * The image output is based on the actual size of the imported HDRI. 

  * The HDRI is also compressed to 2K/4K/8K for video.

## 2. Why does it prompt " Failed to load HDRI"?

Custom HDRIs imported into the D5 renderer need to be standard size files.

Common sizes:

1k

2k

4k

8k

1024×512

2048 × 1024

4096 × 2048

8192 × 4096

>   1. Large HDRIs take longer to import and will take longer to render out.
> 
>   2. Recommended HDRI download site: [Poly Haven](https://polyhaven.com/hdris)
> 
> 

## 3. Why are there two angles of shadow in the scene?

In some HDRIs the sun is visible and already produces clear shadows. If **"Sun-Direction-Custom" is ticked**, it is possible to have this "heavy shadow" problem in certain cases, because there is already a sun in the original HDRI.

The following is recommended for adjusting the sky:

  1. **Enable Follow HDRI.

**Make the sun's altitude and azimuth auto-follow the sun in the HDRI. Adjust the angle of the sun by rotating the HDRI.

  2. **Replace the HDRI with one that does not have the sunlight effect** (i.e. one that is more balanced in brightness). This will not produce more noticeable shadows, and this time use simulated parallel sunlight will allow you to make more controlled shadows.

  3. **Use Geo and Sky.

**Geo-Sky has fewer parameters controllable for the sun compared to HDRI, and is based on real geographic information to determine the sun's orientation and light changes.

## 4. How to adjust the Tyndall effect/volume light?

In the second item of the "Environment" panel on the right sidebar, find **"Weather" > select "Fog" > enable the "Volume Light" button**.

![image](https://docs-static.d5render.com/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces/-MjbN1iGmN_HBnj_fyU9/uploads/1tQaoOGXVJGzvH1VHkZS/image.png)

  * Volume Light: The Tyndall effect is a phenomenon in which light is scattered by particles in the air, allowing pathways of light to be seen.

  * Scattering: Controls the scattering distribution of the Volume Light scattering effect. The default value is 0 for a uniformly light fog, adjusting it to 1 will make the fog brighter from the direction of the light source.

::: tip Note
The issue of "preview is normal but output has no Tyndall effect" has been fixed in 2.9 version, please output with 2.9 version.
:::

::: tip Note
If you get ‘stripes of light’ when creating the Tyndall effect/Volume Light, this is a known issue with the current 2.9 version. Please try giving the one-sided wall a certain thickness (or placing a plane outside the wall).
:::



<figure class="doc-image doc-image--stack">
  <img src="https://docs-static.d5render.com/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces/-MjbN1iGmN_HBnj_fyU9/uploads/fJXhTboOC8hD8hoxHLtW/%E6%9C%AA%E6%A0%87%E9%A2%98-1.png" alt="stripes of ligh &amp; placing a plane outside the wall" />
  <figcaption>stripes of ligh &amp; placing a plane outside the wall</figcaption>
</figure>

## 5. How do I achieve the effect of no precipitation but having standing water/snow?

  1. **Precipitation:** Turn on precipitation in Environment - Weather, adjust the precipitation strength to 0, and then increase the puddle parameter appropriately.

  2. **Decals:** The effect of water on the ground can also be achieved with a custom transparency map.

<figure class="doc-image doc-image--stack">
  <img src="https://docs-static.d5render.com/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces/-MjbN1iGmN_HBnj_fyU9/uploads/tfbSb9QzhWVsMg8JXXZZ/image.png" alt="Adjust precipitation and puddle settings" />
  <figcaption>Adjust the Precipitation strength to 0, and increase the Puddle parameter appropriately</figcaption>
</figure>

## 6. Why is the custom HDRI/LUT file import not working?

This will occur if the file path of the custom HDRI/LUT file contains special characters. 

It is recommended that the HDRI/LUT file be placed under an English path.

## 7. Why do scenes lose HDRI thumbnails?

There are two cases that can occur in the current version:

  * Load an old archive and that archive uses the D5 inbuilt HDRI - Pure White;

  * Download the HDRI from the D5 Assets Library - HDRI and import its local cache.

![image](https://docs-static.d5render.com/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces/-MjbN1iGmN_HBnj_fyU9/uploads/g5GSdoOGVq50IAQCg6uH/image.png)

## 8. When keyframing the environment (Geo and Sky/HDRI), why does the scene flicker/have white spots?

It's a current KNOWN ISSUE.

It is relatively difficult to downsample in this case (when the scene environment changes), thus white spots/scene flickering may occur during preview or output.

Suggestion: When keyframing the environment in animations, if white spots/flickering occurs, it is recommended to output in two separate times and merge them in the post-production software.

![image](https://docs-static.d5render.com/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces/-MjbN1iGmN_HBnj_fyU9/uploads/N4LdRPxofJFvQFNXPBbz/0814%20(1).gif)

## 9. Why do scenes created in version 3.0 appear different when opened in previous versions?

When opening files saved in version 3.0 using previous D5 versions, **the manual exposure** and **fog effects** may alter, requiring manual adjustment of the parameters.
