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How to use the Multimedia Material? ​

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Transparency ​

It controls the map transparency. The larger the value, the more transparent it becomes.

  1. Multimedia Material has two types of Transparency options available:
  • Global Matte: Adjust the transparency to change the overall effect of the screen.

  • Luma Matte: Transparency will be determined by the brightness value of the pixels. The darker the area, the more transparent it is, and a pure black area is complete transparency.

  1. Affect Transparent ID
  • Affect Transparent ID controls whether the transparent video appears in Transparent Channel Map or not, facilitating post-processing.
Affect Transparent ID
Affect Transparent ID

Intensity ​

Controls the emissive brightness of the video.

Multimedia materials themselves also function as a form of lighting.

In addition to adding video assets to display devices such as TVs and computers in a scene, they can also achieve effects like breathing lights and changing LED lights through the use of video assets.

Color ​

Overlay specified colours on the original emissive video material.

Temperature ​

Overlay specified colour temperatures on the original emissive video material.

Cast Shadow ​

Controls whether the light emitted by the video material affects the diffuse reflection of surrounding objects.

Note

Currently supports video files under 200M.

FAQS ​

  1. How to Render Wave and Foam Animations?

Users can use the [Multimedia Material] in the D5 material templates, import the wave video file, turn on the transparency option, then you can quickly create an animated wave effect.

D5 Help Center