# Common issues | D5 Sync for C4D

## 1. Why do materials synced to D5 appear differently than in C4D?

**Reason**

The current plugin version does not support syncing [Material UV] parameters. It currently only supports [UVW Map] projection types; we will implement this functionality in future releases.

**Temporary workaround**

Set the material ball's projection type to [UVW Map] and retain all UV parameters at their default values. If you need to use a specific texture, please re-adjust the UVs within [UVEdit] before syncing it to D5 via the plugin.

## 2. Why did the base colour values set in C4D deviate after syncing to D5?

In **Scene > Colour Management**, if the render space is set to **anything other than ‘Traditional (sRGB linear workflow)’**, operations involving **colour values** within the C4D file may exhibit **inconsistency in values** after syncing to D5 Render.

> e.g.: When the render space is set to **ACEScg**, the base color values defined in C4D cannot **maintain a 1:1 correspondence** with the base color values in the renderer, potentially causing colour difference.

![image](https://docs-static.d5render.com/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces/-MjbN1iGmN_HBnj_fyU9/uploads/Wrbo0gGxQixB1n2LGaOz/en-c4d.gif)

Notes:

- **C4D 2025 and earlier versions** use **sRGB** as the default render space
- **C4D 2026** uses **ACEScg** as the default render space, making it more likely to encounter the differences mentioned above
